<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>Mike Briggs Weblog</title>
	<atom:link href="http://mikebriggs.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://mikebriggs.wordpress.com</link>
	<description>- 3D concept research -</description>
	<lastBuildDate>Mon, 28 Jan 2008 20:24:50 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='mikebriggs.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://s2.wp.com/i/buttonw-com.png</url>
		<title>Mike Briggs Weblog</title>
		<link>http://mikebriggs.wordpress.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://mikebriggs.wordpress.com/osd.xml" title="Mike Briggs Weblog" />
	<atom:link rel='hub' href='http://mikebriggs.wordpress.com/?pushpress=hub'/>
		<item>
		<title>Key Figures</title>
		<link>http://mikebriggs.wordpress.com/2007/12/04/key-figures/</link>
		<comments>http://mikebriggs.wordpress.com/2007/12/04/key-figures/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 11:26:58 +0000</pubDate>
		<dc:creator>mikebriggs</dc:creator>
				<category><![CDATA[CGI research]]></category>

		<guid isPermaLink="false">http://mikebriggs.wordpress.com/2007/12/04/key-figures/</guid>
		<description><![CDATA[Dr. Ivan E. Sutherland   Born in 1938, Ivan Sutherland is considered to be the creator of computer graphics. He introduced concepts such as 3D computer modelling, visual simulations, computer aided design and virtual reality.  His father being a PH.D in civil engineering and his mother being a teacher Ivan had been brought up to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebriggs.wordpress.com&amp;blog=1741712&amp;post=34&amp;subd=mikebriggs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h1><span style="font-weight:normal;font-size:10pt;font-family:Arial;">Dr. Ivan E. Sutherland</span></h1>
<h1><span style="font-weight:normal;font-size:10pt;font-family:Arial;"> <a href="http://mikebriggs.files.wordpress.com/2007/12/ivan.jpg" title="ivan.jpg"><img src="http://mikebriggs.files.wordpress.com/2007/12/ivan.thumbnail.jpg?w=468" alt="ivan.jpg" /></a></span></h1>
<h1><span style="font-weight:normal;font-size:10pt;font-family:Arial;"></span><span style="font-weight:normal;font-size:10pt;font-family:Arial;"></span></h1>
<p><span style="font-weight:normal;font-size:10pt;"><font face="Arial">Born in 1938, Ivan Sutherland is considered to be the creator of computer graphics. He introduced concepts such as 3D computer modelling, visual simulations, computer aided design and virtual reality. </font></span><span style="font-size:10pt;font-family:Arial;"> </span><span style="font-size:10pt;font-family:Arial;">His father being a PH.D in civil engineering and his mother being a teacher Ivan had been brought up to appreciate learning. In high school he enjoyed geometry and solving problems, a couple of his famous quotes include:</span><span style="font-size:10pt;font-family:Arial;"> </span></p>
<h3><span style="font-weight:normal;font-size:10pt;"><font face="Arial">&#8220;I just need to figure out how things work.&#8221;</font></span></h3>
<h3><span style="font-weight:normal;font-size:10pt;"><font face="Arial">&#8220;It&#8217;s very satisfying to take a problem we thought difficult and find a simple solution. The best solutions are always simple.&#8221;</font></span></h3>
<p><span style="font-size:10pt;"><font face="Times New Roman"> </font></span><span style="font-size:10pt;font-family:Arial;">Sutherland’s computer experience began with a computer called Simon. Simon was a relay based computer with a mere 12 bits of memory. The 12 bits of memory allowed Simon to add up to 15. During high school Ivan wrote a big computer programme which enabled Simon to divide. Using 8 pages of paper-tape scripting, the programme was one of the longest programmes ever written and made Sutherland one of few high school students to ever write a computer programme in that era. </span><span style="font-size:10pt;font-family:Arial;"> </span><span style="font-size:10pt;font-family:Arial;">After high school he went on to study a B.S and an M.S at the Carnegie Mellon University and California Institute of Technology. After this he went onto study a PH.D at the Massachusetts Institute of Technology. </span><span style="font-size:10pt;font-family:Arial;">During his time there Ivan began working with the TX-2 computer. In the early 60’s the TX2 computer was known for its role in advancing both artificial intelligence and human-computer interaction. The TX-2 was a transistor-based computer and used what was then &#8211; a huge amount of 64K 36-bit words of core memory. The TX-2 computer was an &#8220;on-line&#8221; computer used to investigate the use of “Surface Barrier transistors for digital circuits.”  It included a nine inch CRT monitor and a lightpen which first gave Sutherland his idea</span><span style="font-size:10pt;font-family:Arial;"> </span></p>
<p><span style="font-size:10pt;font-family:Arial;"></span><span style="font-size:10pt;font-family:Arial;">A circuit module from the TX2</span></p>
<p><span style="font-size:10pt;font-family:Arial;"></span><span style="font-size:10pt;font-family:Arial;"> </span><span style="font-size:10pt;font-family:Arial;"></span><span style="font-size:10pt;font-family:Arial;"> <a href="http://mikebriggs.files.wordpress.com/2007/12/tx2.jpg" title="tx2.jpg"><img src="http://mikebriggs.files.wordpress.com/2007/12/tx2.thumbnail.jpg?w=468" alt="tx2.jpg" /></a></span><span style="font-size:10pt;font-family:Arial;"></span> </p>
<p><span style="font-size:10pt;font-family:Arial;">Sutherland imagined that “one should be able to draw on the computer” and as a result – In the early 60’s developed the first Graphical User Interface &#8211; &#8220;Sketchpad: A Man-machine Graphical Communications System.&#8221; Using the light pen equipped TX-2 computer – sketchpad could create highly precise drawings.  It also introduced important innovations such as memory structures to store objects and the ability to zoom in and out on a computer. </span><span style="font-size:10pt;font-family:Arial;"> </span></p>
<p><span style="font-size:10pt;font-family:Arial;"></span><span style="font-size:10pt;font-family:Arial;">Here is a photograph of Ivan working with the TX-2</span></p>
<p><span style="font-size:10pt;font-family:Arial;"></span><span style="font-size:10pt;font-family:Arial;"> </span><span style="font-size:10pt;font-family:Arial;"><span><a href="http://mikebriggs.files.wordpress.com/2007/12/ivan-on-tx2.jpg" title="ivan-on-tx2.jpg"><img src="http://mikebriggs.files.wordpress.com/2007/12/ivan-on-tx2.thumbnail.jpg?w=468" alt="ivan-on-tx2.jpg" /></a> </span></span><span style="font-size:10pt;font-family:Arial;"> </span></p>
<p><span style="font-size:10pt;font-family:Arial;"></span><span style="font-size:10pt;font-family:Arial;"></span><span style="font-size:10pt;font-family:Arial;">Here is some of the first known video footage of the Sketchpad programme. This was filmed in 1962! He has drawn the outline of an object and draws a hole through the object using guide lines and dashes. He then creates a drawing of a rivet and positions it in the hole he has created: </span></p>
<p><span style="font-size:10pt;font-family:Arial;"><span style="font-size:10pt;font-family:Arial;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='468' height='294' src='http://www.youtube.com/embed/495nCzxM9PI?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></span></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Arial;"></span></p>
<p><span style="font-size:10pt;font-family:Arial;">After graduating and creating this amazing computer programme Ivan enlisted in the army as an electrical engineer at the National Security Agency (NSA)<span>  </span>Shortly after this, Sutherland was transferred to the Defense Department&#8217;s Advanced Research Projects Agency (ARPA) Here he was commissioned to research projects in important new computing concepts such as artificial intelligence. </span><span style="font-size:10pt;"><font face="Times New Roman"> </font></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Arial;">After this he continued as a professor at Harvard University. Two years later, he became a Professor at the University of Utah – helping to build the school&#8217;s reputation as the Mecca for computer graphics. By the mid 70’s Ivan was the head of the Computer Science department at Caltech. There he helped make integrated circuited design a subject in academia. Before then, circuit design was considered too difficult to study.  By introducing circuit design, Sutherland helped pave the way for advances in chip design.</span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Arial;"></span></p>
<p><span style="font-size:10pt;font-family:Arial;"> <a href="http://mikebriggs.files.wordpress.com/2007/12/ivan2.jpg" title="ivan2.jpg"><img src="http://mikebriggs.files.wordpress.com/2007/12/ivan2.thumbnail.jpg?w=468" alt="ivan2.jpg" /></a></span><span style="font-size:10pt;font-family:Arial;"> </span><span style="font-size:10pt;font-family:Arial;"><span>  </span></span></p>
<p><span style="font-size:10pt;font-family:Arial;"><span></span></span><span style="font-size:10pt;font-family:Arial;">In his time Dr Ivan Sutherland has written 49 publications and holds 12 patents including important window functions such as Display Windowing by Clipping and Computer Graphics Clipping for Polygons. Ivan has also received many awards for his contributions toward computer science. </span></p>
<ul>
<li class="MsoNormal"><span style="font-size:10pt;font-family:Arial;">Computerworld Smithsonian Award, 1996</span></li>
<li class="MsoNormal"><span style="font-size:10pt;font-family:Arial;">AM Turing Award, Association for Computing Machinery, 1988</span></li>
<li class="MsoNormal"><span style="font-size:10pt;font-family:Arial;">First Zworykin Award, National Academy of Engineering, 1972</span></li>
<li class="MsoNormal"><span style="font-size:10pt;font-family:Arial;">Member, National Academy of Sciences, since 1978</span></li>
<li class="MsoNormal"><span style="font-size:10pt;font-family:Arial;">Member, National Academy of Engineering, since 1973</span></li>
<li class="MsoNormal"><span style="font-size:10pt;font-family:Arial;">Member, Institute of Electrical and Electronic Engineers (IEEE)</span></li>
<li class="MsoNormal"><span style="font-size:10pt;font-family:Arial;"> Fellow, Association for Computing Machinery</span></li>
</ul>
<p><span style="font-size:10pt;font-family:Arial;"> </span><span style="font-size:10pt;font-family:Arial;"> </span><span style="font-size:10pt;font-family:Arial;"><span> </span></span></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/mikebriggs.wordpress.com/34/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/mikebriggs.wordpress.com/34/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mikebriggs.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mikebriggs.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mikebriggs.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mikebriggs.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/mikebriggs.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/mikebriggs.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/mikebriggs.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/mikebriggs.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mikebriggs.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mikebriggs.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mikebriggs.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mikebriggs.wordpress.com/34/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mikebriggs.wordpress.com/34/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mikebriggs.wordpress.com/34/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebriggs.wordpress.com&amp;blog=1741712&amp;post=34&amp;subd=mikebriggs&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://mikebriggs.wordpress.com/2007/12/04/key-figures/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/44cfdf4c3777a85edbc1f9cea601c85f?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mikebriggs</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2007/12/ivan.thumbnail.jpg" medium="image">
			<media:title type="html">ivan.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2007/12/tx2.thumbnail.jpg" medium="image">
			<media:title type="html">tx2.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2007/12/ivan-on-tx2.thumbnail.jpg" medium="image">
			<media:title type="html">ivan-on-tx2.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2007/12/ivan2.thumbnail.jpg" medium="image">
			<media:title type="html">ivan2.jpg</media:title>
		</media:content>
	</item>
		<item>
		<title>CGI timeline</title>
		<link>http://mikebriggs.wordpress.com/2007/12/04/cgi-timeline/</link>
		<comments>http://mikebriggs.wordpress.com/2007/12/04/cgi-timeline/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 11:10:55 +0000</pubDate>
		<dc:creator>mikebriggs</dc:creator>
				<category><![CDATA[CGI research]]></category>

		<guid isPermaLink="false">http://mikebriggs.wordpress.com/2007/12/04/cgi-timeline/</guid>
		<description><![CDATA[CGI Timeline 1962 – Ivan Sutherland develops sketchpad for he TX-2 computer1964 – Boeing created a 3D animation of a plane landing1966 – The first example of CG animation is created by Charles Csuri1971 &#8211; Fred Parke creates animated faces at Utah University1972 – At Utah University Ed Catmull creates an animation of a shaded hand1974 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebriggs.wordpress.com&amp;blog=1741712&amp;post=33&amp;subd=mikebriggs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong><u><span style="font-family:Arial;">CGI Timeline</span></u></strong><strong><u><span style="font-family:Arial;"><span style="text-decoration:none;"> </span></span></u></strong><span style="font-family:Arial;">1962 – Ivan Sutherland develops sketchpad for he TX-2 computer</span><span style="font-family:Arial;">1964 – Boeing created a 3D animation of a plane landing</span><span style="font-family:Arial;">1966 – The first example of CG animation is created by Charles Csuri</span><span style="font-family:Arial;">1971 &#8211; Fred Parke creates animated faces at Utah University</span><span style="font-family:Arial;">1972 – At Utah University Ed Catmull creates an animation of a shaded hand</span><span style="font-family:Arial;">1974 – National research council released a short film made using keyframes</span><span style="font-family:Arial;">1981 – New animation companies are founded around the world – Wavefront, Digital productions, Greenbug associates and polygon pictures.</span><span style="font-family:Arial;">1982 – The movie ‘Tron’ was released. The first movie with over 20 minutes of CG animation</span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;">1984 – <span> </span></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"><span></span></span></p>
<p><span style="font-family:Arial;"><span>Needs comments &#8211; images &#8211; links</span> </span><span style="font-family:Arial;"> </span><span style="font-family:Arial;"><span> </span><span> </span><span>   </span></span></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/mikebriggs.wordpress.com/33/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/mikebriggs.wordpress.com/33/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mikebriggs.wordpress.com/33/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mikebriggs.wordpress.com/33/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mikebriggs.wordpress.com/33/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mikebriggs.wordpress.com/33/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/mikebriggs.wordpress.com/33/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/mikebriggs.wordpress.com/33/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/mikebriggs.wordpress.com/33/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/mikebriggs.wordpress.com/33/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mikebriggs.wordpress.com/33/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mikebriggs.wordpress.com/33/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mikebriggs.wordpress.com/33/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mikebriggs.wordpress.com/33/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mikebriggs.wordpress.com/33/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mikebriggs.wordpress.com/33/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebriggs.wordpress.com&amp;blog=1741712&amp;post=33&amp;subd=mikebriggs&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://mikebriggs.wordpress.com/2007/12/04/cgi-timeline/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/44cfdf4c3777a85edbc1f9cea601c85f?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mikebriggs</media:title>
		</media:content>
	</item>
		<item>
		<title>Production pipeline</title>
		<link>http://mikebriggs.wordpress.com/2007/12/04/production-pipeline/</link>
		<comments>http://mikebriggs.wordpress.com/2007/12/04/production-pipeline/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 10:56:48 +0000</pubDate>
		<dc:creator>mikebriggs</dc:creator>
				<category><![CDATA[CGI research]]></category>

		<guid isPermaLink="false">http://mikebriggs.wordpress.com/2007/12/04/production-pipeline/</guid>
		<description><![CDATA[3D Production Pipeline 3D Computer Generated Environments: 3D CGI isn’t just used for unrealistic animated films such as ‘toy story’ and ‘finding nemo’. It is used a lot in modern film to create realistic looking environments and special effects. These are just some of the things involved in making a computer generated 3D environment for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebriggs.wordpress.com&amp;blog=1741712&amp;post=32&amp;subd=mikebriggs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-family:Arial;"><span style="font-family:Arial;"><u>3D Production Pipeline</u></span><span style="font-family:Arial;"><span style="text-decoration:none;"><u> </u></span></span><span style="font-family:Arial;"><u>3D Computer Generated Environments:</u></span><span style="font-family:Arial;"><span style="text-decoration:none;"><u> </u></span></span></span></p>
<p><span style="font-family:Arial;"><span style="font-family:Arial;"><span style="text-decoration:none;"></span></span><span style="font-family:Arial;">3D CGI isn’t just used for unrealistic animated films such as ‘toy story’ and ‘finding nemo’. It is used a lot in modern film to create realistic looking environments and special effects. These are just some of the things involved in making a computer generated 3D environment for a film such as The day after Tomorrow:</span><span style="font-family:Arial;"> </span></span></p>
<p><span style="font-family:Arial;"><span style="font-family:Arial;"></span><span style="font-family:Arial;">A New York City data base was obtained from a company called ‘urban data solutions’ who are part of a bigger company called ‘earth data’ </span><span style="font-family:Arial;"> </span></span></p>
<p><span style="font-family:Arial;"><span style="font-family:Arial;"></span><span style="font-family:Arial;"><a href="http://www.u-data.com/">http://www.u-data.com/<span style="font-family:Arial;"></span></a><a href="http://www.earthdata.com/servicescat.php?cat=1">http://www.earthdata.com/servicescat.php?cat=1</a></span></span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"><span style="font-family:Arial;"></span><span style="font-family:Arial;">Earth Data work from a huge fleet of aircraft, collecting aerial photography and using imaging radar technology to produce high quality, accurate 3D terrain models of the earth surface. </span></span><span style="font-family:Arial;"><span style="font-family:Arial;">They also use thermal and multispectral data collection for 3D city modelling for use in planning, zoning, asset management and engineering. The company employs over 300 people with contacts all over the world, including asia and the far east so they can produce 3D mapping of virtually anywhere. They can offer 3D city models like this:</span></span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/urbansolutions.jpg" title="urbansolutions.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/urbansolutions.thumbnail.jpg?w=468" alt="urbansolutions.jpg" /></a></p>
<p><span style="font-family:Arial;"><span style="font-family:Arial;"></span></span></p>
<p><span style="font-family:Arial;"><span style="font-family:Arial;"></span><span style="font-family:Arial;">Once they have one of these accurate 3D city models, they get accurate details of all the buildings measurements in New York using a powerful LIDAR VFX scanner with a 3 mile radius. <span>The laser is mounted in an aircraft and by deflecting the laser beam (using a mirror), from left to right, a range of points can be measured. Commonly the laser scanner can take around 5000 measurements per second.</span></span></span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/laserscanner.jpg" title="laserscanner.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/laserscanner.thumbnail.jpg?w=468" alt="laserscanner.jpg" /></a></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"><span></span></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"><span></span></span></p>
<p><span style="font-family:Arial;"><span></span></span><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;">The final rendering of the measurements and textures on the buildings is then done by visual effects studios using programmes similar to 3D studio max. The day after tomorrow used shaders in Auto desk Maya rendered in Auto desk Mental Ray – a high performance rendering engine for creating photorealistic imagery such as the environment below:</span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/environment.jpg" title="environment.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/environment.thumbnail.jpg?w=468" alt="environment.jpg" /></a></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;">Around 12 different visual effects companies were used in the making of the day after tomorrow:</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Crack Creative &#8211; is a Hollywood based production design and effects company</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Custom Film &#8211; Effects is a post-production house specializing in optical and digital effects, based in Burbank, California.</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Hunter Gratzner Industries/New Deal Studios &#8211; miniature and mechanical visual effects.</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Some of the other visual effects studios used were:</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Digital domain</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Hydraulx</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Industrial Light &amp; Magic (ILM)<span>  </span></span></p>
<p><span style="font-family:Arial;"><span></span></span><span style="font-family:Arial;">The Orphanage</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Tweak Films</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Zoic studios</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Yuco</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">The skills of all these studios were put together to create these amazing photo realistic environments:</span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/dat.jpg" title="dat.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/dat.thumbnail.jpg?w=468" alt="dat.jpg" /></a></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;"><a href="http://www.skillset.org/games/careers/article_3739_1.asp">http://www.skillset.org/games/careers/article_3739_1.asp</a></span><span style="font-family:Arial;"> </span><span style="font-family:Arial;"><a href="http://www.madehow.com/Volume-5/Video-Game.html">http://www.madehow.com/Volume-5/Video-Game.html</a></span><span style="font-family:Arial;"> </span><span style="font-family:Arial;"><a href="http://www.artstorm.net/blog/">http://www.artstorm.net/blog/</a></span><span style="font-family:Arial;"> </span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">3D special effects can also be used to create amazing computer generated graphics. A prime example of this is the new Spiderman 3 movie. <span> </span>A lot of the stunt scenes aren’t 100% computer generated like you might think; a lot of the scenes are actually live footage with heavy computer generated editing. </span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Here are some detailed drawings, storyboarding and modelling for the movie:</span></p>
<p align="center"> <a href="http://mikebriggs.files.wordpress.com/2008/01/venomart1big.jpg" title="venomart1big.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/venomart1big.thumbnail.jpg?w=468" alt="venomart1big.jpg" /></a></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/venomart2big.jpg" title="venomart2big.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/venomart2big.thumbnail.jpg?w=468" alt="venomart2big.jpg" /></a></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;">Then once the film footage is being filmed, a lot of the scenes are live footage rather than 100% CGI. Scenes begin with the stunt men being hoisted up on cranes and filmed being swung through the air to create the dramatic scenes:</span><span style="font-family:Arial;"> </span></p>
<p style="margin:0;" class="MsoNormal">&nbsp;</p>
<p style="margin:0;" class="MsoNormal" align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/sm3_21.jpg" title="sm3_21.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/sm3_21.thumbnail.jpg?w=468" alt="sm3_21.jpg" /></a></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;">On the close up scenes a lot of the texture is live footage of the suits and make up: </span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/close-up-1.jpg" title="close-up-1.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/close-up-1.thumbnail.jpg?w=468" alt="close-up-1.jpg" /></a></p>
<p><span style="font-family:Arial;">Special techniques are used to film the inhuman facial expressions. The actors faces are manipulated using thin wire as opposed to special effects:</span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/spesh-1.jpg" title="spesh-1.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/spesh-1.thumbnail.jpg?w=468" alt="spesh-1.jpg" /></a></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Then once as much as possible has been done using special techniques and live footage the 3D, the footage is handed over to the texture artists. The close up scenes of Spiderman, when he is fully masked are created from scratch in Maxon software:</span><span style="font-family:Arial;"> </span></p>
<p style="margin:0;" class="MsoNormal">&nbsp;</p>
<p style="margin:0;" class="MsoNormal" align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/maxon_spiderman3a.jpg" title="maxon_spiderman3a.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/maxon_spiderman3a.thumbnail.jpg?w=468" alt="maxon_spiderman3a.jpg" /></a></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;">Then detailed texture is added using Maxon body paint 3D:</span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/file_387615.jpg" title="file_387615.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/file_387615.thumbnail.jpg?w=468" alt="file_387615.jpg" /></a></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;">While this is happening the artists in the matte department are creating realistic 3D environments and painting in sky elements using Maxon 4D cinema to create amazing photo realistic imagery like this:</span><span style="font-family:Arial;"> </span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/maxon_spiderman3b.jpg" title="maxon_spiderman3b.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/maxon_spiderman3b.thumbnail.jpg?w=468" alt="maxon_spiderman3b.jpg" /></a></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;">I also looked at the 3D production pipeline of computer games. I decided to look at the production process and the timescale a bit more as opposed to the software and creation process. </span><span style="font-family:Arial;">The game production team consists of:</span><span style="font-family:Arial;"> </span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Arial;">An external producer who works along side the game production coordinator. </span></li>
<li class="MsoNormal"><span style="font-family:Arial;">A lead designer who controls departments of 3D modellers, Animators, Builders, texture artists and the audio departments.</span></li>
<li class="MsoNormal"><span style="font-family:Arial;">A lead programmer who controls the Level and game play set up, the user interface, and the Al scripting and engine programming.<span>  </span></span></li>
</ul>
<p><span style="font-family:Arial;"> </span><span style="font-family:Arial;">Heres is a quick overview of game production:</span><span style="font-family:Arial;"> </span><span style="font-family:Arial;">Looking at the production process of the Hit man Games, the process begins with the idea stage. </span></p>
<p><span style="font-family:Arial;"></span></p>
<p><span style="font-family:Arial;">This takes around 3 months and consists of:</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Symbol;"><span>·<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">        </span></span></span><span style="font-family:Arial;">Deciding on a graphical style</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Symbol;"><span>·<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">        </span></span></span><span style="font-family:Arial;">Game play Sketches</span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Symbol;"><span>·<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">        </span></span></span><span style="font-family:Arial;">Storyline write up</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Then the creation process begins &#8211; Finishing the game design document and creating prototypes then getting a game publisher involved. </span><span style="font-family:Arial;">This can take 6 months before the preproduction process starts. The preproduction process consists of experimenting with game play ideas before the real creation can begin. Preproduction takes another 6 months.</span><span style="font-family:Arial;"> </span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/hitman1.jpg" title="hitman1.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/hitman1.jpg?w=468" alt="hitman1.jpg" /></a></p>
<p align="left"><span style="font-family:Arial;">Next the real production can begin. This is where the graphical game content is made, sound recorded and scripts recorded. Creating the game content takes around 10 months. Next comes the so called crunch period which involves tying everything together, rectifying any errors and glitches that are found and putting the game through quality assurance which takes a further 3 months. </span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Once the game is complete, game patches are made and advertising and press becomes an important issue. This work continues up to 6 months after the release of the game.</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">The process sounds fairly straightforward but a lot of work is involved. During the preproduction pipeline, the production team have to experiment with game play to find the perfect mix of Combat action, Stealth, Planning and Thinking to create the perfect game package. Levels can then by constructed by combining different amounts of these elements, whilst still trying to keep the game style consistent. </span><span style="font-family:Arial;"> </span></p>
<p align="center"> <a href="http://mikebriggs.files.wordpress.com/2008/01/hitman2.jpg" title="hitman2.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/hitman2.thumbnail.jpg?w=468" alt="hitman2.jpg" /></a></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Another consideration is the state machine. This is how the characters in the game react to the players actions and how the individual characters state changes. For example is there is a maid and a guard kissing in a hallway, and the player enters the hallway and begins shooting, the characters state will change differently.</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">As the players actions change, the state of the characters has to react realistically to them:</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;"></span><span style="font-family:Arial;">The Maids State: Normal &gt; Kissing &gt; Normal &gt; Panic</span></p>
<p><span style="font-family:Arial;">The Guards State: Normal &gt; Kissing &gt; Suspicious &gt; Aggravated<span>   </span></span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">The producers do this by taking advantage of human psychology to make the game as realistic as possible.</span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/hitman3.jpg" title="hitman3.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/hitman3.thumbnail.jpg?w=468" alt="hitman3.jpg" /></a></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">The game must also react realistically to stealth movements of the player. For example consider this scenario:</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Cook stands and makes food in the kitchen. </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Outside kitchen a guard patrols. </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Hitman sneaks into kitchen takes a cutting knife </span><span style="font-family:Arial;">and slit cooks throat, takes cooks outfit and hides in a nearby</span><span style="font-family:Arial;">closet.</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">The game characters must react to these actions and be programed to make realistic decisions of what action to take.</span><span style="font-family:Arial;"> </span><span style="font-family:Arial;">The state machine for the guard in this scenario would go something like this:</span><span style="font-family:Arial;"> </span></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">Guard patrols &gt; Guards hears odd sound &gt; Guards goes to investigate &gt; Guard finds dead body &gt; Guard calls for assistance (another state machine must be created for the guards coming to assist) &gt; All guards in area looking for suspicious fake cook. </span><span style="font-family:Arial;"> </span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/hitman4.jpg" title="hitman4.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/hitman4.thumbnail.jpg?w=468" alt="hitman4.jpg" /></a></p>
<p><span style="font-family:Arial;"></span><span style="font-family:Arial;">So as you can see alot of consideration goes into what is quite a simple reacurring action during gamelay. Every action the player makes, must have a state machine created for every character this action may effect.</span><span style="font-family:Arial;"> </span><span style="font-family:Arial;">Heres is a sample of the C++ programming used to programe the state machine for each character:</span></p>
<p align="center"><a href="http://mikebriggs.files.wordpress.com/2008/01/c.jpg" title="c.jpg"><img src="http://mikebriggs.files.wordpress.com/2008/01/c.thumbnail.jpg?w=468" alt="c.jpg" /></a></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/mikebriggs.wordpress.com/32/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/mikebriggs.wordpress.com/32/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mikebriggs.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mikebriggs.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mikebriggs.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mikebriggs.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/mikebriggs.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/mikebriggs.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/mikebriggs.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/mikebriggs.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mikebriggs.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mikebriggs.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mikebriggs.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mikebriggs.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mikebriggs.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mikebriggs.wordpress.com/32/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebriggs.wordpress.com&amp;blog=1741712&amp;post=32&amp;subd=mikebriggs&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://mikebriggs.wordpress.com/2007/12/04/production-pipeline/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/44cfdf4c3777a85edbc1f9cea601c85f?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mikebriggs</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/urbansolutions.thumbnail.jpg" medium="image">
			<media:title type="html">urbansolutions.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/laserscanner.thumbnail.jpg" medium="image">
			<media:title type="html">laserscanner.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/environment.thumbnail.jpg" medium="image">
			<media:title type="html">environment.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/dat.thumbnail.jpg" medium="image">
			<media:title type="html">dat.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/venomart1big.thumbnail.jpg" medium="image">
			<media:title type="html">venomart1big.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/venomart2big.thumbnail.jpg" medium="image">
			<media:title type="html">venomart2big.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/sm3_21.thumbnail.jpg" medium="image">
			<media:title type="html">sm3_21.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/close-up-1.thumbnail.jpg" medium="image">
			<media:title type="html">close-up-1.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/spesh-1.thumbnail.jpg" medium="image">
			<media:title type="html">spesh-1.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/maxon_spiderman3a.thumbnail.jpg" medium="image">
			<media:title type="html">maxon_spiderman3a.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/file_387615.thumbnail.jpg" medium="image">
			<media:title type="html">file_387615.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/maxon_spiderman3b.thumbnail.jpg" medium="image">
			<media:title type="html">maxon_spiderman3b.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/hitman1.jpg" medium="image">
			<media:title type="html">hitman1.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/hitman2.thumbnail.jpg" medium="image">
			<media:title type="html">hitman2.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/hitman3.thumbnail.jpg" medium="image">
			<media:title type="html">hitman3.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/hitman4.thumbnail.jpg" medium="image">
			<media:title type="html">hitman4.jpg</media:title>
		</media:content>

		<media:content url="http://mikebriggs.files.wordpress.com/2008/01/c.thumbnail.jpg" medium="image">
			<media:title type="html">c.jpg</media:title>
		</media:content>
	</item>
	</channel>
</rss>
